Books
This item is graded Excellent
First published in 1991, this is a gem that should be one of the first readings of anyone contemplated the sacred and the scary aspects of how humans, machines, and software are being changed by emerging information technologies. While there is a lot of focus on "cool tools" and all the paraphenalia of "virtual reality" qua artificial sensation and perception, the rock bottom foundation of this book can be found in Howard reflections on what it all means for the transformation of humans, business, and society in general.<p>The term "virtual reality" describes the computer-generated simulation of reality with physical, tactile, and visual dimensions. This interactive technology is used by science and engineering researchers as well as by the entertainment industry, especially in the form of video games. In this book, Rheingold, editor of Whole Earth Review , reports on his visits to virtual reality labs in industry and universities around the world. He describes the eerie experience of using virtual reality systems that can simulate a walk-through of a building in an architectural graphics program, interviews leading researchers, and speculates on the social and psychological implications of this technology, in which the artificial world overlaps with reality. He also highlights the aims of system designers and gives a good sense of the exploratory nature of this research.
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 USA 1991 Touchstone Books Out of Print |